If probing deeper, the target must make a Wisdom saving throw. Hit: the target takes 55 (10d10) piercing damage. They prefer to eat the brains of thinking creatures. Mind Flayers use four strong, dexterous tentacles in front of their mouths to attach to skulls and suck out their victims brains, flay their minds, and sometimes absorb their personality. If they cant safely infiltrate the city, the Mind Flayers might instead focus on amplifying their Elder Brains powers to begin influencing the innocent people of the settlement that way. This forces targets to grab an object, attack friends, run off a cliff, or do anything else their demented minds think of. In eons past, illithids controlled empires that spanned many worlds. Create an account to follow your favorite communities and start taking part in conversations. Click to enlarge. For centuries, the Gith were enslaved by the Illithids until they eventually rose up against the cruel, tentacled tyrants. DC Wisdom 15 saving throw for initial probe. It can use the spells Detect Thoughts and Levitate at will, which perhaps arent that useful in combat, but are worth being aware of. All affected creatures must make a DC 15 saving throw or take 22 (4d8+4) psychic damage or be stunned for one minute (10 rounds). At 5 HD: Extract (Ex): A mind flayer that gains its turn with all four tentacles attached and that makes a successful grapple check extracts the opponent's brain, instantly killing that creature. Oh, and when the mind flayer dies, its brain is returned to to Elder Brain pool and devoured. For their slaves, called thralls, they prefer unintelligent creatures. Each creature in that area must succeed on a DC: 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. The mind flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. In the same way that the thralls created by a Mind Flayer are perfectly obedient to their master, so the Illithids are completely loyal to their Elder Brain. As a scheming and purely evil intellect, the Elder Brain keeps very tight control over the entire colony that surrounds it. Because they dwell in subterranean lairs close to their food sources, its not uncommon for Mind Flayers to begin to meddle with local affairs. Mind Flayers are naturally not very well built physically, and as such rely instead on mind effecting spells, mental powers, and psionics in D&D 5e. After a few months without eating a brain, a Mind Flayer can starve to death. Brainstealers possess the conniving personalities and manipulative minds of their mind flayer creators. Half-Dragon is a template you can apply to any beast, humanoid, or monstrosity that grants it a damage resistance, a breath weapon, and some improved senses. Tentacled, telepathic, and fixated on guzzling down some tasty, tasty brains, mind flayers are one of the most well known monsters in all of Dungeons and Dragons. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. Youre physically able to eat the grass, but you wont enjoy it and youll get virtually no nutrients from it. Check out our mind flayer 5e selection for the very best in unique or custom, handmade pieces from our shops. Not content to stop there, the Gith began sending out hunting parties to locate and wipe out any remaining Mind Flayers that they could find. when empty, and is the perfect accessory for any RPG adventurer or dice enthusiast! In addition to the ceremorphosis mentioned in Volo's Guide to Monsters, we have a few more references in 5e material. Mind flayers live between 120 and 200 years. Unbeknownst to many surface-dwellers, the dreaded mind flayers are devoutly religious beings. Mind Flayers have psychic or psionic powers that they use to dominate their foes, which pretty much includes every humanoid thats not another mind flayer illithids are keen on world domination, and restoring their lost empires. Mind flayers often hunt using this power and then drag off one or two of their stunned victims to feed upon. All the slaves are under the effects of adominate monster, and obey their illithid masters without question. While Mind Flayers were once the most powerful beings of the Inner Planes, they have been all but completely wiped out. The damage dice I used are actually exactly the damage dice of the ancient dragon that I based it off of. What one colony views as the top priority towards the Grand Design may not even be a consideration of another colony. Get me out of here:The best D&D settings. If you want to bump up the challenge level, you could consider using the mind flayer arcanist basically the same creature, but with the kind of D&D spells a Wizard could learn. We earn a commission if you make a purchase, at no additional cost to you. Battle Master Fighter in D&D 5e | Full Subclass Guide. They might seek to outright control the settlements population by turning the citizens into mindless thralls. Because of their ability to create thralls, any Mind Flayer that is going any distance away from the colony will have some extra protection. Mind Flayers work diligently towards their goal of restoring their once-vast empire. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. As far as their clothing, most Mind Flayers dress in styles that are fitting of the Underdark. The mind flayer is an amphibious species, and its life cycle begins as a tadpole hatched from a clutch of tiny eggs. Particularly healthy Mind Flayers eat one brain every two weeks. They can also hit you with their tentacles, which do 2d10+4 damage. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Ideally, the colony is close enough to a settlement of humanoids that there is plenty of brains to feed on but also hidden well enough that they are able to remain largely unbothered. Otherwise, dominating the heaviest hitter and turning them against their allies can do the trick. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. What can I say? A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. James Workshop actor: Wizards pooped their pants with OGL, Warhammer 40k alternative lets you field literally any model, Compleated Jace is coming, more MTG Phyrexia planeswalkers spoiled, MTG spoilers: Phyrexian Jace and every set mechanic, MTG is compleating even more planeswalkers in Phyrexia, Warhammer 40k Sister of Battle cosplay corrupted by Nurgle, For more Warhammer, MTG, and DnD, follow us on, Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4, Deep Speech, Telepathy 120 ft, Undercommon, Magic Resistance, Innate Spellcasting (Psionics). A mind flayer will only produce spawn in this manner only two or three times in its lifetime. Command a victim telepathically with total and precise control. The mind flayers innate spellcasting ability is Intelligence (spell save DC 15). On the other hand, it might be more efficient for the Mind Flayers to take control of a few key aspects of the settlement. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. ), Construction of some method to repel and destroy the Gith, Rediscovering the secrets of building Nautiloids, Optimizing the flow of intelligent visitors to their lair as a food source. Mind Flayers only reproduce through tadpole ceremorphosis. It can innately cast the following spells, requiring no components: 1/day each: dominate monster, plane shift (self only). Mind flayer ichor is an effective ingredient in apotion of ESP. These creatures skin is most commonly varying shades of mauve, though some have a slight greenish hue. DNDWiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards', Astral Elf Star Priest 5e: A Monster Guide and Overview. Tentacles is a very mediocre attack action concerning its damage. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Its play very important role & their armor class, hit points, speed are so fantastic. Mind Flayers are tyrannical, cruel, and ultimately alien due to their origins in the Far Realm, a place beyond the concepts of space and time so completely that even simple things such as Mind Flayer writing is so completely foreign that magic must be used to discern its meaning. My master beckonsI will be strong.. From its pool, an elder brain telepathically dictates its desires to each individual mind flayers within 5 miles of it, for it is able to hold multiple mental conversations at once. Read on if you dare! Nevertheless, any and all information is of use to the Illithids and their pursuit of the Grand Design. Hill Giants in D&D 5e | Big, Dumb, and Hungry! HP . The mind flayers innate Spellcasting ability is Intelligence (spell save DC 15). Mind flayers are hermaphroditic; each can produce one tadpole twice in its life. If you have a Druid, Wild Shape into a steed, have your crew hop on, and gallop away. For amusement, they inflict pain on their captives and force slaves to fight in gladiatorial games. That means you should really be at about a 9 to be a Mind Flayers equal. I made one for each of the 4 age categories of dragon (wyrmling, young, adult, ancient). Anyone caught in this cone must succeed at a Will save (DC 17) or be stunned for 3d4 rounds. DnD 6. That said, the Gith would not care about the Illithids alignment and would still exterminate it on sight. Hoard Mimic Is One Of The Best New D&D Monsters In Fizban's Treasury Of Dragons. Powers and Stats Kendra has always been a hardcore fantasy nerd. Continue with Recommended Cookies, Posted by Joab | May 11, 2021 | Monsters | 0. But long-time fans of the Baldur's Gate series are familiar with races like Tieflings, Githyanki, and the dreaded Mind Flayers. Their minds are all linked together as a network which allows for quick organization and seamless functioning as each Illithid knows its exact role and purpose. With its prey stunned, the Mind Flayer begins extracting the brain. The center of a community is itselder brain, a pool of briny fluid that contains the brains of the citys dead mind flayers. This entity had many names, including the Shadow Monster, the particles, and the Mind Flayer. These inscriptions create no real changes to the material and, as such, can remain perfectly hidden in plain sight. One rule of thumb is to take the average party level (APL) and subtract 2 to get a suitable Challenge Rating. Assuming the Mind Flayer lives a full life cycle, they can live up to 135 years. Mimics are feared by D&D players around the world and with good reason. Illithid Society Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. Extract Brain. Or consider creatures like flukes, parasitic worms that take over the minds of insects and try to get them eaten so they can move on to the next stage in their life cycle (which relies on being inside a cow, or a bird, or something). The mind flayer has advantage on saving throws against spells and other magical effects. Also, as one user points out here on Stack Exchange, use spells like Protection from Evil and Good to better resist the Mind Flayers attacks and be immune to the Charm effect from Dominate Monster. Yes. Picture Information. Not only does the Illithid have great control of these tentacles, but they can extend outward up to 4 feet in length. Some would be devoured, others would be used as slaves, and others would be specifically used to propagate the Illithid race. ILSENSINE The God-Brain With 2 Mind Flayers, you should be at least level 11. Theyre terrifying but also just oozing with so much lore. However, some situations may arise that cause a Mind Flayer to no longer be under the control of the Elder Brain. The mind flayer magically emits psychic energy in a 60-foot cone. Mind Flayer Psion A Mind Flayer that has amplified its psionic abilities to further mimic other arcane spells in inventive ways. Mind Flayers DnD Gary Gygax . Magic Resistance. The Mind Flayers are gathering an army of Underdark races to take over part of the surface world. Mind Flayers have gone on in turn to inspire the Netflix series Stranger Things. On failure, a Mind Flayer can find information about their abilities, items, emotional state, or anything else that gives advantage. Theyre able to keep a safe distance, use the terrain to their advantage, and keep their target locked down with a storm of arrows. Of course, anything that ventures too close to the Illithids grounds might be forced to serve as a thrall. Theres something particularly horrible about this intelligent monster that seems to fascinate. Mind Flayer colonies will commonly be just out of sight of other creatures. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Basically Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Mind Flayers also sometimes use pet-like brains with legs called Intellect Devourers to snatch victims for them. [1] It constantly drips an oily slime. Manage Settings Just remember to get out of melee range afterward. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Some of these goals may be massive undertakings while others may seem simple by comparison. Once the hosts body has been completely taken over, the new Illithid spends the next twenty years growing and being educated in the colony. 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