If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Please specify version and format if asking for help, or apply optional tags above: Warning: Global event triggered when all <> macros within a passage have completed. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Playlists are useful for playing tracks in a sequencei.e., one after another. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. In order of processing: (for reference, this also shows tasks and various special passages). Tip: Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Returns the number of currently registered on-save handlers. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Registers the passage as a VTT passage. Prepends one or more members to the beginning of the base array and returns its new length. Returns a reference to the current AudioTrack instance for chaining. Its return value should be the post-processed text. The StoryInit special passage is normally the best place to set up tracks. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Note: When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Note: If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. State API. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". To control aspects of your project based on the values contained within variables, see the <> and <> macros. Chrome just open the game, press F12 and go to the console where you can. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Does not currently remove the track from either groups or playlists. Story API. The majority of newer SugarCube versions do not have any changes that would require an update. Note: Gets or sets the playlist's volume mute state (default: false). Warning: Note: For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Generates no output. You will, very likely, never need to use State.top directly within your code. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Engine API. Displays the loading screen, if necessary. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. See the .includes() method for its replacement. All created passage elements will be children of this element. Returns whether the history navigation was successful (should only fail if already at the end of the full history). The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. As you are aware, all javascript See the < > macro for its replacement. older versions of Twine2 used a icon for the same purpose. Essentially I want the We'll cover some of these differences below. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Generates no output. Warning: Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Thus, a call to UIBar.stow() may also be necessary. Returns the first member from the array. May be called with, optional, link text or with a link or image markup. Attempting to do so will, usually, result in something that's non-functional. Creates a list of single-use passage links. Thanks for submitting an issue. :). In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. The config object has been renamed to Config and some of its properties have also changed. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. If you installed Testing is strongly advised. Only deletes the groups themselves, does not affect their component tracks. Warning: Gets or sets the playlist's randomly shuffled playback state (default: false). Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Returns the Passage object referenced by the given title, or an empty Passage object on failure. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Returns whether a fade is in-progress on the currently playing track. Return the named macro definition, or null on failure. See the Save.onLoad.add() method for its replacement. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Intended to allow authors to easily wrap their custom object types (a.k.a. Reason behind this error: The cycling options are populated via <> and/or <>. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Returns the current state of the engine ("idle", "playing", "rendering"). Global event triggered once just before the page is reloaded when Engine.restart() is called. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Note: For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into elements. See the :passagerender event for its replacement. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Note: Note: Returns whether any of the macro's ancestors passed the test implemented by the given filter function. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. To update the value associated with a key, simply set it again. Object that authors/developers may use to set up various bits of static data. Generates no output. The History API object has been renamed to State and some of its methods have also changed. No other characters are allowed. Does not modify the original. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Deletes the specified on-save handler, returning true if the handler existed or false if not. Returns whether the full in-play history (past + future) is empty. The API automatically calls this method at startup, so you should never need to call this method manually. Thus, all volume adjustments are ignored by the device, though muting should work normally. Returns whether fullscreen mode is currently active. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Deprecated: Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. The Config.debug setting for more information. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. privacy statement. Returns whether any of the given members were found within the array. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. UIBar API. See Also: Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Returns whether the dialog is currently open. Did you copy the included CSS into your Story Stylesheet? In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Warning: Registers the passage as an audio passage. The starting passage, the first passage displayed. Not to be confused with actual cubes of sugar that they resemble (which also exist in the The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Go to your Twine1/Twee installation directory and open the. To update the value associated with a key, simply set it again. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Note: This allows you to fine tune for those cases. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Harlowe refers to these as "revision macros". Functions, including statici.e., non-instancemethods, due to a few issues. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. This does not alter the volume level. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Returns the save object from the autosave or null, if there was no autosave. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Warning: Values may be of most primitive types and some object types, see Supported Types for more information. Note: Returns whether fullscreen is both supported and enabled. Returns a reference to the current jQuery object for chaining. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. See <> for more information. Note: For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. See: Note: Does not modify the original. Note: See the <> macro for its replacement. Already on GitHub? To start viewing messages, select the forum that you want to visit from the selection below. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Local event triggered on the typing wrapper when the typing of a section starts. Create a new passage, which will only be used as a media passageone per media source. Returns a reference to the current AudioRunner instance for chaining. See Also: Due to how SugarCube stores the state history a few constructs are not supported within story variables. I'll leave this issue open until you have a time to test it let me know how it works for you!! A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Randomly removes the given number of members from the base array and returns the removed members as a new array. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. Error <